How To: Use Virtual Worlds for Business

Original Source: ReadWriteWeb, Jul 30 2009
Author: Steven Walling

READWRITEWEB — Despite the hype, only 11% of enterprises are adopting virtual worlds to augment their work, says a new report by Forrester. Virtual worlds have been around since about 1995, but it took business half a decade to realize the potential value within the enterprise. But the research released this week isn't just an outline of the market: it's a how to guide to for doing business in a computer-generated universe. Vendors may have not done a very good job of marketing themselves to the enterprise to date. But there's still huge opportunity for your company to get virtual, if you know how...

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